We will be committed to production until at least the end of 2022, but we will keep our fans informed with updates as development proceeds. “We are currently preparing to complete the verification of the core concept of the prototype, and then we will increase the size of the equipment and start large-scale production. In any case, it seems the launch is a long way off. He said platforms are still undecided, but Bokeh Game Studios hopes “reach as many players as possible while maintaining the essence of the game.“. Still no release dates or platforms have been announced for Slitterhead, but Toyama gave us a couple of clues. Although it is a horror game, n ur goal is to create a game that is entertaining on a wide range of levels, with a story full of mystery and new ways of approaching the action in a game.“. That said, we’re not just focusing on the gore itself We intend to portray horror in a way that deepens the player’s sense of immersion. Speaking of the kind of terror we can expect, Toyama said: “The game will explore life and death and the process of decay throughout everyday life, so inevitably some of the events and some of the images will be quite shocking. However, gore is not the studio’s priority: the idea is rather to offer a different representation of the horror which makes it possible to reinforce the feeling of immersion of the player.Įxpected for 2023, the next game from the creator of Silent Hill has all the arguments to make us shiver, including that of the presence of musician Akira Yamaoka who should serve us an electrifying soundtrack.Read Also Fortnite: where to find Bud the Mushroom in Season 8 - MRT But beyond the exploitation of these creatures, Bokeh Game Studios wanted to focus on horror by working, among other things, on a specific and gory aspect.Īccording to Keiichiro Toyama, Slitterhead ” explore life and death as well as the decomposition process in everyday life “. Indeed, if we can let ourselves be fooled at first glance, the few humans crossed during the trailer are not necessarily since the Yakushi, monstrous creatures taken from classical Japanese theater, are able to deceive us because of their appearance. A very populated city, therefore, but not only by the human species! The game will have you battling mysterious creatures. As many have noticed, it is an Asian city full of seedy skyscrapers but also windows and billboards, inspired by the city of Hong Kong during the 1980s and 1990s. In the trailer, ordinary-looking residents of this city suddenly transform into grotesque creatures, lending a level of body horror and gore. A level of horror reinforcing immersionĭuring the extract broadcast during the Game Awards, it was possible to briefly see some clues about the location of the adventure. ![]() If he will not go into more details, the Japanese creator has addressed other aspects of the game, such as the environment and the horror style chosen for this production. ![]() Keiichiro Toyama remains cryptic in his words but says that the game will have new mechanics ” which have not been seen so far in other games “, which will allow Slitterhead to offer a unique experience to the players. The father of the series Gravity rush is content to stay on the surface but is particularly intriguing by announcing that it will indeed be of an action-oriented adventure game with a third person view, but with some special features. New mechanics for a unique experienceįrom the outset, Keiichiro Toyama wanted to reassure players about the experience they are trying, him and the members of Bokeh Game Studios, to develop. During The Game Awards 2021, Silent Hill and Siren creator Keiichi Toyama announced Slitterhead, the first project from his new company, Bokeh Game Studios.The wonderfully gory and unsettling trailer made it clear that Toyama is returning to the horror game genre that he helped to pioneer, but it also left many questions unanswered. However, the latter confided in IGN Japan to offer some details on the gameplay, style and setting of the game. But besides this disturbing trailer of the Game Awards, the studio’s first game was not revealed more than that, and this, in particular because of the reluctance of Toyama to reveal too much at this stage. But back to Slitterhead and its creator, Keiichiro Toyama, who now operates under the leadership of Bokeh Game Studios, his new company!įaithful to the reputation of the saga’s originator silent Hill, among others, Slitterhead immediately proved that he was going to embark us on a decidedly gory and disturbing intrigue. Slitterhead is clearly one of the nice surprises of the Game Awards ceremony! It is nonetheless very scary, as evidenced by the trailer released during the event, overshadowing the return of Alan Wake II who also seems inclined to increase the horrific aspect tenfold.
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